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Peertree my unity point
Peertree my unity point






peertree my unity point

Messages about scheduling an appointment, requesting a prescription refill, asking about an issue you saw your provider for within the last seven days, or giving a quick update about your health to your provider are a few examples of messages that we will not bill to insurance. Not every message will be billed, and coverage may varies by insurance. What may feel like a simple question could require a provider to change a treatment plan, look at a patient’s medical history or do an in-depth review of records to provide the best possible medical advice. This change allows UnityPoint Health to continue to provide patients access to high-quality care through the messaging function of MyUnityPoint, and better supports our providers who are spending significant amounts of time providing care through portal messages while also caring for patients in the office. As a result, beginning February 14, 2023, care delivered through MyUnityPoint messaging, where the response requires a provider’s clinical time and medical expertise, may be billed to a patient’s insurance. Since the start of the COVID-19 pandemic, the number of messages sent through our MyUnityPoint patient messaging portal has more than doubled, requiring significant additional time from our clinical teams.

peertree my unity point

They say messaging one’s provider and care team is still a convenient way to receive care and get answers for non-urgent medical needs, and their teams are here to support patients accordingly.Īt UnityPoint Health, our goal is to provide high-quality, personalized care to as many patients as possible.

peertree my unity point

Everything else is just adding uneeded problems.UnityPoint Health says the change better supports their providers who are spending significant amounts of time providing care through portal messages while also caring for patients in the office. So there are two options, parent it, or change the source. There really isn't a need to do this, especially for changing an offset. That just leads to other problems if you want to change the model in the future. And you would have to save it to a seperate object, you cant modify the source file from within unity. But that could be problematic for animations, rigs and skinned meshes. You could write an editor script that reads the Mesh and offsets the verts. (There is no reason it should look any different from the original, unless you changed something else or exported incorrectly). For meshes, you need to go into a 3D app and adjust it there. Meshes are a collection of points (verts and other things like bones) that are positioned relative to the zero point.Īs said above you can nest it in a parent and move it inside that. Technically, the pivot point isn't a thing. But that presents two annoying issues - I have to refactor my scripts to use this new organization for my objects, and I have to re-export my collision meshes so that they have the same bad offset as the render meshes they're supposed to match up with.Īre there any better solutions? Ideally,a way to permanently adjust a game object / prefab's pivot point in the editor which actually saves across unity editor sessions? I know I can make this work by building new prefabs where my models and their collision meshes are offset the same, but parented under a new object so that they can be locally offset. Then I discovered that when I quit unity and open the project again later, those pivot adjustments were lost - they were only in memory and not saved in the in-scene objects or prefabs.

peertree my unity point

I thought my problems were solved - I spent 2.5 hours creating 20 new prefabs to replace those in the asset pack. So then I found a nifty editor plugin that sets a game object's pivot point. obj files into blender and then re-exporting them each one at a time repositioned at the origin of my edit space, that fixed the pivot but the round-trip into blender made the assets look less awesome. I bought some assets with this pivot point problem - both in the meshes and the provided prefabs.








Peertree my unity point